Indie game studio · Nuevo León, México
One thumb. Full systems.
We make small mobile games with real machinery underneath — fusions, chips, skills, weekly events. Two of them are live on Google Play. Both are free.
Portfolio
Two games. One thumb each.
Scroll through a game to see what it actually looks like — every screen below is the shipping build, not key art.
Orbit Jumper
One tap per orbit. Gravity does the rest.
Tap to release, let a planet's pull bend the arc, catch the next orbit. Bounce off shields, thread the asteroids, and keep the chain alive. Miss, and the void takes you.
- Free to play
- 13 languages
- Global leaderboards
-
One tap per orbit
Aim the arc. Let gravity carry you.
-
Miss and the void takes you
Every jump is a commitment. Bounces and shields are all that stand between you and empty space.
-
Blast. Grapple. Slow time.
Three skills you upgrade as you go — a laser cannon, a magnetic claw and a time warp.
-
A new galaxy every week
Six cosmic events on a weekly rotation, each with its own multipliers and payouts. Triple coins inside a singularity.
-
Fly something better
Neon Cruiser. Plasma Juggernaut. Zenith Starfury.
-
Climb the Orbital Pass
Rewards at every level. Zenith Starfury waits at ten.
-
Leave a trail
Rainbow Prism. Hyper Purple. Solar Corona.
NetAgents Survivors
Your programs fire themselves. You only dodge.
Drag anywhere to move. Everything you have installed shoots on its own, so the whole game is positioning — read the swarm, hold the gap, live long enough for the build to come online.
- Free to play
- Plays offline
- EN · ES · PT-BR
-
Survive the swarm
Ten kinds of malware flood the sector. Your programs auto-execute — you only decide where to stand.
-
Level up, install a program
18 programs and 12 fusions. Every run drafts a different build, and Omega Fusions stack two of them into one.
-
Demonware is hunting you
Three sector bosses arrive on a timer. CIPHER-LICH, NULL-SOVEREIGN, OMEGA-WORM.
-
Six agents, six signatures
Pick an agent, a map and a difficulty before you deploy. Clear the campaign and THE GRID opens — endless, no exit.
-
Chips with firmware rolls
Every chip carries lines graded C to S. Reroll a weak one, or bank the roll you got.
-
The whole arsenal, documented
An in-game database for every program, fusion and malware type. No wiki tab required.
-
35 trophies
Evolve every fusion. Clear every sector. Stay alive for fifteen minutes.
The studio
Small studio. Nothing shipped that isn't finished.
KOTM Studios is a small independent studio in Nuevo León, México, building mobile games for people who play in short bursts — a bus ride, a queue, five minutes before bed — and still want something with depth in it.
Everything is made in-house: design, code, art direction, store pages and the release itself. That keeps the loop short. A fix found on Monday can be live by the weekend.
-
01
Verify before you claim
Nothing goes into a description, a screenshot or this page that isn't in the build you can download today.
-
02
One thumb to play, systems underneath
Both games are one-handed and take seconds to understand. Fusions, chips, skills, passes and weekly events are what keep them going.
-
03
Three languages, day one
English, Spanish and Brazilian Portuguese ship together on every release. Orbit Jumper speaks thirteen.
Under the hood
Orbit Jumper
Native Android — Kotlin and Jetpack Compose, with Firebase leaderboards and thirteen in-game locales.
NetAgents Survivors
One self-contained HTML file. No framework, no build step, no dependencies — wrapped for Android with Capacitor. It runs offline because there is nothing to fetch.
Latest
What shipped recently
-
Studio
kotmstudios.com is live
The studio has a home. Both games, the release log and every link in one place — in English and Spanish.
-
Update

NetAgents Survivors v1.5.7
Omega Fusions — combine two fusions into a single tier-3 program. Fusions now level up like anything else, all the way to Lv5. New Amplifier passive makes your programs physically bigger, and you can share your Player Card straight to social.
-
Update

NetAgents Survivors v1.5.6
Weekly events arrive: every week brings a different bonus — more Bits, more elites, faster levelling, or an extra chip per run. Data Caches now open with a full reveal and every chip has its own art.
-
Release

Orbit Jumper v32
The biggest update yet is live. Three skills — Blaster, Claw and Chrono. Six week-seeded cosmic events replace the old daily anomalies. Global leaderboards, and thirteen languages in game.
-
Update

NetAgents Survivors v1.5.5
Bigger sectors — every map now has a real edge, with cover and structures all the way out to it. Collapsed floor adds voids that you and the malware both have to path around.
Say hello
Press, feedback, or a bug you can reproduce
Press kits, review builds and interviews — just ask. Bug reports from players get read the same day.
kotmstudios@gmail.com