Indie game studio · Nuevo León, México

One thumb. Full systems.

We make small mobile games with real machinery underneath — fusions, chips, skills, weekly events. Two of them are live on Google Play. Both are free.

Portfolio

Two games. One thumb each.

Scroll through a game to see what it actually looks like — every screen below is the shipping build, not key art.

Orbit Jumper: the ship orbits a planet with the aim line extended Orbit Jumper: threading a gap between planets with two lives left Orbit Jumper: the Blaster skill firing, marked BLASTER ACTIVE Orbit Jumper menu showing the weekly cosmic event Asteroid Belt Overdrive Orbit Jumper shop showing the ships Zenith Starfury, Quantum Pulsar and Nebula Valkyrie Orbit Jumper Orbital Pass screen with tiers unlocked Orbit Jumper trails: Comet Tail, Rainbow Prism and Hyper Purple

Gravity-slingshot arcade · Android

Orbit Jumper

One tap per orbit. Gravity does the rest.

Tap to release, let a planet's pull bend the arc, catch the next orbit. Bounce off shields, thread the asteroids, and keep the chain alive. Miss, and the void takes you.

  • Free to play
  • 13 languages
  • Global leaderboards
  1. One tap per orbit

    Aim the arc. Let gravity carry you.

  2. Miss and the void takes you

    Every jump is a commitment. Bounces and shields are all that stand between you and empty space.

  3. Blast. Grapple. Slow time.

    Three skills you upgrade as you go — a laser cannon, a magnetic claw and a time warp.

  4. A new galaxy every week

    Six cosmic events on a weekly rotation, each with its own multipliers and payouts. Triple coins inside a singularity.

  5. Fly something better

    Neon Cruiser. Plasma Juggernaut. Zenith Starfury.

  6. Climb the Orbital Pass

    Rewards at every level. Zenith Starfury waits at ten.

  7. Leave a trail

    Rainbow Prism. Hyper Purple. Solar Corona.

NetAgents Survivors: an agent surrounded by a swarm of malware NetAgents Survivors level-up screen offering HyperBuster, Overclock and WideScan NetAgents Survivors: the NULL-SOVEREIGN boss charging a beam NetAgents Survivors deploy screen: choose agent, map and difficulty NetAgents Survivors chips screen with graded firmware rolls NetAgents Survivors in-game database of programs NetAgents Survivors trophy list, 32 of 35 unlocked

Cyber-roguelite auto-shooter · Android

NetAgents Survivors

Your programs fire themselves. You only dodge.

Drag anywhere to move. Everything you have installed shoots on its own, so the whole game is positioning — read the swarm, hold the gap, live long enough for the build to come online.

  • Free to play
  • Plays offline
  • EN · ES · PT-BR
  1. Survive the swarm

    Ten kinds of malware flood the sector. Your programs auto-execute — you only decide where to stand.

  2. Level up, install a program

    18 programs and 12 fusions. Every run drafts a different build, and Omega Fusions stack two of them into one.

  3. Demonware is hunting you

    Three sector bosses arrive on a timer. CIPHER-LICH, NULL-SOVEREIGN, OMEGA-WORM.

  4. Six agents, six signatures

    Pick an agent, a map and a difficulty before you deploy. Clear the campaign and THE GRID opens — endless, no exit.

  5. Chips with firmware rolls

    Every chip carries lines graded C to S. Reroll a weak one, or bank the roll you got.

  6. The whole arsenal, documented

    An in-game database for every program, fusion and malware type. No wiki tab required.

  7. 35 trophies

    Evolve every fusion. Clear every sector. Stay alive for fifteen minutes.

The studio

Small studio. Nothing shipped that isn't finished.

KOTM Studios is a small independent studio in Nuevo León, México, building mobile games for people who play in short bursts — a bus ride, a queue, five minutes before bed — and still want something with depth in it.

Everything is made in-house: design, code, art direction, store pages and the release itself. That keeps the loop short. A fix found on Monday can be live by the weekend.

  • 01

    Verify before you claim

    Nothing goes into a description, a screenshot or this page that isn't in the build you can download today.

  • 02

    One thumb to play, systems underneath

    Both games are one-handed and take seconds to understand. Fusions, chips, skills, passes and weekly events are what keep them going.

  • 03

    Three languages, day one

    English, Spanish and Brazilian Portuguese ship together on every release. Orbit Jumper speaks thirteen.

Under the hood

Orbit Jumper

Native Android — Kotlin and Jetpack Compose, with Firebase leaderboards and thirteen in-game locales.

NetAgents Survivors

One self-contained HTML file. No framework, no build step, no dependencies — wrapped for Android with Capacitor. It runs offline because there is nothing to fetch.

Latest

What shipped recently

  1. Studio

    kotmstudios.com is live

    The studio has a home. Both games, the release log and every link in one place — in English and Spanish.

  2. Update

    NetAgents Survivors v1.5.7

    Omega Fusions — combine two fusions into a single tier-3 program. Fusions now level up like anything else, all the way to Lv5. New Amplifier passive makes your programs physically bigger, and you can share your Player Card straight to social.

  3. Update

    NetAgents Survivors v1.5.6

    Weekly events arrive: every week brings a different bonus — more Bits, more elites, faster levelling, or an extra chip per run. Data Caches now open with a full reveal and every chip has its own art.

  4. Release

    Orbit Jumper v32

    The biggest update yet is live. Three skills — Blaster, Claw and Chrono. Six week-seeded cosmic events replace the old daily anomalies. Global leaderboards, and thirteen languages in game.

  5. Update

    NetAgents Survivors v1.5.5

    Bigger sectors — every map now has a real edge, with cover and structures all the way out to it. Collapsed floor adds voids that you and the malware both have to path around.

Say hello

Press, feedback, or a bug you can reproduce

Press kits, review builds and interviews — just ask. Bug reports from players get read the same day.

kotmstudios@gmail.com